Tiefling

"Following in the footsteps of 4e, with a unified (if still very variable) appearance and a tiefling racial backlore as "descendants of a cursed empire" rather than "spawn of a human and a fiend". Tieflings are derived from human bloodlines and they still look semi-human. However, their infernal heritage has left a clear imprint on their appearance (D&D 5th Ed)." Tiefling are a rare race in Iyvis that are the product of a pact between an ancient warlock and his patron in a bid to gain power. As a result, the warlocks entire bloodline was cursed to make all his relatives become Tieflings. After this, the number inexplicably grew, as some humans were willing to breed with these, creating new Tiefling bloodlines, which also became cursed.

After some time, humans became fearful of the Tieflings and they waged war against them. Despite being substantially weaker, humans were able to win this by massively outnumbering them, and in current years, Tieflings are well known in major cities, but often as slaves or prisoners.

They also have occasional small tribe-like villages in remote areas, which humans and other races will often hunt for money, fame or sport. Over the years, these Tiefling have become more feral, almost becoming an entirely new sub-race.

_________________________________________

Feral Tieflings

 * Appearance: Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4+1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
 * Feral: Intelligence +1 and Dexterity +2. This trait replaces the Ability Score Increase trait.
 * Devil's Tongue: You know the Vicious Mockery cantrip. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the Enthrall spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them. This trait replaces the Infernal Legacy trait.
 * Hellfire: Once you reach 3rd level, you can cast the Burning Hands spell once per day as a 2nd-level spell. This trait replaces the hellish rebuke spell of the Infernal Legacy trait.